Willpower allows you to either move farther or put more damage into your attack. Each unit has a set amount of willpower that they enter battle with, and that source is finite and does not replenish. Each unit also has a set amount of abilities pertaining to their class, but the biggest difference in battle is willpower. It might take you a few extra turns to win, but it's the best way to ensure you can pull out a victory. You can either weaken the enemies armor or try to do direct damage to their body, but chipping away a few turns at their equipment is beneficial in the long run. The game has its attacks split into 2 types. Together they form Stoic Studios and are planning on releasing Banner Saga on 01/14/14, so peep the trailer below to see a bit of it in action. Anyway, for those interested in The Banner Saga, it's worth noting it was developed by just three people- Alex Thomas, Arnie Jorgensen, and John Watson. Its probably worth noting that I only had my initial viewing of Thor: The Dark World just 2 days ago, so with Banner’s Viking roots I now have an excuse to use words like Tis, Henceforth, and an overuse of the word brother. Interested? Read on brother, this might be the game for you. Beneath its beautiful looks and fluid hand drawn animation, however, lies an interesting and deep turn-based combat game, at least from what I’ve experienced so far, and that’s without even getting to touch the promised choice driven single player story. The Banner Saga’s animation style brings to mind animated classics like An American Tale or games like Dragon’s Lair mixed with some Viking inspired lore.
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